Learn Vectors
Quantities with both size and direction, from forces to velocities.
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A vector is a quantity with both a size and a direction, like a velocity of 30 miles per hour heading north or a force pushing up a ramp. You can draw one as an arrow or write it as components, such as (3, 4), meaning 3 units across and 4 up. Vector math covers adding arrows tip to tail, scaling them, finding their length, and two kinds of products: the dot product, which measures how aligned two vectors are, and the cross product, which gives a perpendicular vector in three dimensions. Learnr builds a vectors course at your level and teaches each idea in short interactive lessons that connect the algebra to pictures.
How to learn Vectors, step by step
- Separate scalars from vectors. Speed is a scalar; velocity is a vector. Sort everyday quantities like mass, displacement, temperature and force into the two groups until the difference is instinctive.
- Switch between arrows and components. Find the magnitude of (3, 4) with the Pythagorean theorem to get 5, and its direction with inverse tangent. Then convert a vector given as a length and angle back to components using cosine and sine.
- Add vectors tip to tail. Draw two displacements end to end and measure the result, then add components to confirm. Walking 3 blocks east and 4 north puts you 5 blocks from where you started.
- Learn the dot product two ways. Compute (1, 2, 3) dotted with (4, -5, 6) as 4 minus 10 plus 18, which is 12, and connect it to the formula with magnitudes and the cosine of the angle. A dot product of zero means perpendicular.
- Add the cross product in three dimensions. Use the determinant pattern with i, j and k, and the right-hand rule to check direction. The cross product's length equals the area of the parallelogram the two vectors span.
- Apply vectors to physics problems daily. Resolve forces on an inclined plane and combine a boat's velocity with a river current. Short daily Learnr lessons, backed by a streak, keep components and products fresh between problem sets.
What you'll learn
- Represent vectors as arrows and in component form
- Add, subtract and scale vectors graphically and algebraically
- Find magnitudes, directions and unit vectors
- Compute dot products and angles between vectors
- Use cross products in three dimensions for perpendicular vectors and areas
What's inside your Vectors course
A sample path Learnr builds for Vectors. Your real course adapts to your goal and level.
- 1. Scalars versus vectors and arrow diagrams
- 2. Components, magnitude and direction
- 3. Vector addition, subtraction and scalar multiples
- 4. Unit vectors and the i, j, k notation
- 5. The dot product and projections
- 6. The cross product and three-dimensional applications
How long does it take to learn Vectors?
Two-dimensional vectors and components take about 2 to 3 weeks at 3 to 4 hours a week. Adding three dimensions, dot and cross products and physics applications brings the total to roughly 5 to 8 weeks.
What you need before you start
Algebra, the Pythagorean theorem and basic right-triangle trigonometry (sine, cosine and tangent). Coordinate geometry helps.
Common mistakes to avoid
- Adding magnitudes instead of components. Two 5-unit vectors at right angles add to about 7.07 units, not 10.
- Using the wrong quadrant after inverse tangent, so a vector pointing down and left is reported as pointing up and right.
- Expecting the cross product to commute. Swapping the order flips the result to point the opposite way.
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Vectors questions, answered
What is the difference between the dot product and the cross product?
The dot product of two vectors is a number that measures how much they point the same way. The cross product, defined in three dimensions, is a new vector perpendicular to both.
Where are vectors used?
Physics uses them for forces, velocities and fields; computer graphics for positions, lighting and camera directions; and machine learning represents data points and word meanings as vectors.
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